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New Brighton, New Zealand

New Brighton is a coastal suburb of Christchurch, New Zealand, about 8 kilometres (5.0 mi) to the east of the city centre.


The naming of New Brighton was apparently done on a 'spur of moment' decision by William Fee, an early settler of the area. When Guise Brittan, the Waste Lands Commissioner, visited the area in December 1860, he was recognised and Fee chalked 'New Brighton' on a wooden plank, supposedly in reference to his fellow settler Stephen Brooker, who had come from New Brighton in England.[1] The Maori name for the area is Kaiuau (kai means food and aua is Yellow-eye mullet)[2] or O-ruapaeroa (an east wind blowing along the shore).[1]

The suburb is frequently referred to simply as Brighton, occasionally leading to confusion with Brighton near Dunedin.


The suburb is divided into three sections spread along the southern coast of Pegasus Bay: North New Brighton; New Brighton; and South New Brighton, which lies at the northern end of a narrow peninsula between the bay and the Avon Heathcote Estuary. A 300 metres (980 ft) pier was built here in the 1990s, and opened on November 1997.

New Brighton was originally a distinct coastal village, separated from the then outer suburbs of Christchurch by the swampy areas adjoining the Avon River. However, urban expansion, land reclamation and drainage have led to Brighton being swallowed by Christchurch city.


The current attractions of the area include:

  • a sandy beach, with good surfing, stretching 18 km from the Waimakariri River mouth in the north, to the spit in the south
  • swimming with (summer) surf-club-supervised areas
  • birdwatching at the spit: godwits migrate from this area and their return is something of a local event
  • cycling, walking, orienteering, geocaching in the extensive plantation areas which abut the northerly beach, and (of course) on the beach itself
  • 4WD driving (permit required) in the extreme northern beach area
  • pier and Council library on the foreshore, in Central New Brighton
  • restaurants and art/craft-related shops: in growing numbers
  • Home of the first surf life saving club in New Zealand established in 1910,[3] also North Beach Surf Club to the north and South New Brighton Surf Club to the south
  • community market on the first Saturday of each month - held in the pedestrian part of the New Brighton Mall
  • Rawhiti Domain - with a Christchurch City Council-run golf links, tennis courts, dog park, rugby fields, cricket ovals, netball courts, community carden, archery club and children's play area

    Saturday trading

    For several decades, New Brighton had the distinction of being the only place in New Zealand where general retail shops were permitted to open on Saturdays[4] (remaining closed on Mondays), and the business district thrived as a result. With the introduction of nationwide Saturday trading in the 1980s and then seven-day trading, retail activity declined significantly.[5]

    Public transport

    A variety of bus routes connect the city centre with New Brighton. The Metroinfo website[6] has further information.

    Limbic system

    The limbic system (or Paleomammalian brain) is a set of brain structures, including the hippocampus, amygdalae, anterior thalamic nuclei, septum, limbic cortex and fornix, which seemingly support a variety of functions including emotion, behavior, motivation, long-term memory, and olfaction.[1]


    The term "limbic" comes from the Latin limbus, for "border" or "edge".


    The limbic system is the set of brain structures that forms the inner border of the cortex. The components of the limbic system located in the cerebral cortex generally have fewer layers than the classical 6-layered neocortex, and are usually classified as allocortex or archicortex.

    The limbic system includes many structures in the cerebral pre-cortex and sub-cortex of the brain. The term has been used within psychiatry and neurology, although its exact role and definition have been revised considerably since the term was introduced.[2] The following structures are, or have been considered to be, part of the limbic system:

    Hippocampus and associated structures:

    Hippocampus:[3][4][5] Required for the formation of long-term memories and implicated in maintenance of cognitive maps for navigation.

    Amygdala:[3][4][5] Involved in signaling the cortex of motivationally significant stimuli such as those related to reward and fear in addition to social functions such as mating.

    Fornix:[3][5] carries signals from the hippocampus to the mammillary bodies and septal nuclei.

    Mammillary body:[3] Important for the formation of memory;

    Septal nuclei: Located anterior to the interventricular septum, the septal nuclei provide critical interconnections

    Limbic lobe

    Parahippocampal gyrus:[4] Plays a role in the formation of spatial memory

    Cingulate gyrus:[3][4][5] Autonomic functions regulating heart rate, blood pressure and cognitive and attentional processing

    Dentate gyrus:[4] thought to contribute to new memories

    In addition, these structures are sometimes also considered to be part of the limbic system:

    Entorhinal cortex: Important memory and associative components.

    Piriform cortex:[5] The function of which relates to the olfactory system.

    Fornicate gyrus: Region encompassing the cingulate, hippocampus, and parahippocampal gyrus

    Nucleus accumbens: Involved in reward, pleasure, and addiction

    Orbitofrontal cortex: Required for decision making.


    The limbic system operates by influencing the endocrine system and the autonomic nervous system. It is highly interconnected with the nucleus accumbens, the brain's pleasure center, which plays a role in sexual arousal and the "high" derived from certain recreational drugs. These responses are heavily modulated by dopaminergic projections from the limbic system. In 1954, Olds and Milner found that rats with metal electrodes implanted into their nucleus accumbens as well as their septal nuclei repeatedly pressed a lever activating this region, and did so in preference to eating and drinking, eventually dying of exhaustion.[6]

    The limbic system is also tightly connected to the prefrontal cortex. Some scientists contend that this connection is related to the pleasure obtained from solving problems. To cure severe emotional disorders, this connection was sometimes surgically severed, a procedure of psychosurgery, called a prefrontal lobotomy (this is actually a misnomer). Patients who underwent this procedure often became passive and lacked all motivation.


    Paul D. MacLean, as part of his triune brain theory, hypothesized that the limbic system is older than other parts of the brain, and that it developed to manage fight or flight circuitry which is an evolutionary necessity for reptiles as well as humans. However, recent studies of the limbic system of tetrapods have challenged some long-held tenets of forebrain evolution. The common ancestors of reptiles and mammals had a well-developed limbic system in which the basic subdivisions and connections of the amygdalar nuclei were established.[7]


    Damage to the structures of limbic system results in conditions like Alzheimer's disease, anterograde amnesia, retrograde amnesia and Kluver-Bucy syndrome.


    The French physician Paul Broca first called this part of the brain le grand lobe limbique in 1878,[8] but most of its putative role in emotion was developed only in 1937 when the American physician James Papez described his anatomical model of emotion, the Papez circuit.[9] Paul D. MacLean expanded these ideas to include additional structures in a more dispersed "limbic system," more on the lines of the system described above.[10] The term was formally introduced by Paul D. MacLean in 1952. The concept of the limbic system has since been further expanded and developed by Walle Nauta, Lennart Heimer and others.

    Academic dispute

    Still, there remains much controversy over the use of the term. When it was first coined, it was posited as the emotional center of the brain, with cognition being the business of the neocortex by contrast. However, this almost immediately ran into trouble when damage to the hippocampus, a primary limbic structure, was shown to result in severe cognitive (memory) deficits. And since its inception, the delineating boundaries of the limbic system have been changed again and again by the neuroscience community. More recently, attempts have been made to salvage the concept through more precise definition, but there are still no generally accepted criteria for defining its parts. As a concept grounded more in tradition than in facts, some scientists have suggested that the concept should be considered obsolete and abandoned.[11]

    Some neuroscientists, including Joseph LeDoux, have suggested that the concept of a functionally unified limbic system should be abandoned as obsolete because it is grounded mainly in historical concepts of brain anatomy that are no longer accepted as accurate.[11]

    Races in Revelation Space


    Denizens are a heavily engineered sentient species created on Europa by the Europan Demarchy. They possess varying levels of intelligence, ranging from animalistic to baseline human capabilities, but are invariably of great physical strength and well adapted to life in the Europan ocean. Their most unusual adaptation is their ability to utilize hydrogen sulfide instead of oxygen in a modified human body (Europa's oceans may contain a high sulfur content). The Denizens were originally created for slave labour, but the project was abandoned after infighting amongst Demarchy researchers. A few Denizens, however, survived and retreated into the volcanic vents of Europa. Later on, however, Cholok, a Europan defector, tricked Agent Marius Vargovic of Gilgamesh Isis (an anti-Demarchy faction that controlled Ganymede and Callisto), into giving the Denizens a virus containing genes that would let them survive in the oceans outside the vents (to better control them, the Denizens were previously unable to survive in the cold oceans of Europa without assistance), at the cost of his own life. The Denizens later mounted a rebellion destroying the first Europan Demarchy.


    Gillies are a faction of humans that have been bioengineered to live underwater. Due to the different pressure properties of liquids and gases, this enables them to crew short-range, high-g intra system ships. Most gillies are just normal people or labourers that work in submarine conditions, with barely more than gills on their chests distinguishing them from baseline humanity. Some gillies are mentioned as being so adapted to a submarine environment they cannot breathe or function in air anymore and have to be transported in huge robotic tanks. Their origins were revealed in the story "A Spy in Europa", featured in Galactic North.


    The Grubs are a spacefaring civilization. They are named "grubs" by humans due to their general appearance. When they first developed starships, they were nearly exterminated by the Inhibitors. Some survived by hiding in the interstellar void, adapting themselves to near absolute zero conditions to avoid detection. During that time, some of them encountered the Nestbuilders and the Jumper Clowns, and received technology from them, including FTL communication (but not travel).

    The Grubs have the ability to absorb characteristics of aliens they encounter, by "eating" them and then utilizing the biology of the alien they find to mutate themselves. They use this to communicate with other species without the use of translation technology.

    A grub ship is known as a "void warren", and is controlled by a central giant grub. The grub controls the actions of the ship, and the army of "helper" grubs (smaller versions of the giant grub). Both the helper grubs and the ship appear to be extensions of the one main grub, e.g. when a worker grub is hurt, the cry of pain comes from the main grub. Nothing in a void warren is wasted, and any grubs that are killed or injured are immediately dissolved and re-made into healthy new grubs or re-built into the ship itself. The grubs make use of a highly sophisticated force-field technology to help defend their ships.

    In a flashback in Chasm City, Sky Haussman has an encounter with a grub. Another grub crash-landed on Yellowstone millions of years ago, and was still alive during the events of the novel Chasm City (though it was dead by the time of Redemption Ark). Examining the wreckage of this second grub's ship helped humans to recreate its inertia-suppression technology. It was this grub that brought the Melding Plague to Yellowstone. The grubs appear to be immune to the plague, probably because of the plague-preventative agent that is produced by them. This liquid was concentrated and distilled into a form known as "Dream Fuel" that was agreeable with the human metabolism, and was one way of protecting plague-susceptible implants and nanotechnology.


    The Hamadryad is native to the Santiago peninsula on the planet of Sky's Edge. Most information about them is imparted in the novel Chasm City, where much of the action takes place on Sky's Edge. Hamadryads are named for the hamadryads of Greek mythology, for reasons which become obvious with an understanding of the animal's life cycle.

    As the climate of Sky's Edge suffers no winter season, there was no ecological niche into which creatures analogous to mammals could evolve. Similarly, the vertebral column never evolved there, so all fauna are invertebrate poikilotherms, with the largest being broadly analogous to reptiles on Earth. Whilst the largest invertebrates on Earth are aquatic, such as squid, large invertebrates on Sky's Edge also populate the land, possibly as the result of a catastrophic event having caused the oceans to shrink. The hamadryad is the largest land-based lifeform native to the planet.

    The lack of a spine is handled, by evolution by animals maintaining structural rigidity "through the pressure of circulatory fluids alone, pumped by hundreds of hearts spread throughout the creature's volume".

    The life cycle of the hamadryad is rather complex: juvenile and near-adult hamadryads are snake-like limbless creatures, of minimal intelligence, with a very simple central nervous system. The juvenile owned by Cahuella is described as being 12 metres in length and roughly as thick as an adult human's torso for most of that length, weighing more than a tonne. Being limbless, the creatures move like snakes on Earth. Their cold-bloodedness means that they generally move slowly, feeding infrequently, and are remarkably long-lived, with a longevity of hundreds of years. Being the largest native land-based lifeforms, the hamadryad has no real predators.

    Juvenile and near-adult hamadryads have no apparent external eyes but, despite this, are capable of camouflaging themselves to match their surroundings. Contrary to this belief these pre-adult hamadryads do in fact have eyes. Eyes with remarkable visual acuity, set inside the upper roof of the jaw and spaced apart for binocular vision. Whilst hunting and preparing to ambush, prey are additionally triangulated with a host of other senses, such as infrared vision and smell.

    At the end of the near-adult phase, adult hamadryads bond with a hamadryad tree, their bodies becoming part of the bark. The first explorers on Sky's Edge didn't investigate the hamadryad trees very well before the planetary war began, so the nature of the creatures' life cycle was not immediately apparent. The trees are relatively rare, but distributed across a large part of the Santiago peninsula, rising to a height of 40–50 metres above the forest floor. They are broadly cylindrical in shape, thickening towards the base, with an almost metallic-looking helical structure wrapped around the length of the trunk and a wide canopy at the top, tens of metres in diameter.

    The first scientists to investigate these trees discovered unusual cell differentiation both radially and around the tree's perimeter — animal epithelial cells towards the outside, with soft, lipid membranes, and plant cells further inwards, with cellulose-like cell walls and chloroplasts.

    Inhibitors / Wolves

    The Inhibitors are the intelligence left over from a massive war — the Dawn War — that occurred between the first few civilizations that arose in the Milky Way galaxy. Initially an organic race, they later made use of extensive cybernetics to enhance themselves, and eventually discarded their organic forms entirely to become wholly machine. The hints of a quadrupedal, warm-blooded vertebrate (also known as mammalian) past can be faintly discerned in their architectures.

    They are non-sapient machinery, referring to themselves as post-intelligent. They function on unknown principles speculated in the novel to be femtotechnology or "structured" spacetime and are capable of self-replication. Their technology often manifests as black cubes of "pure force" and is immune to conventional human weaponry; the machinery is easily capable of dodging most weapons thrown at it (usually temporary holes will appear and allow the shot to pass through) or is simply unaffected by it. The machinery can only be defeated by alien weapons supplied by the Hades Matrix or the Nestbuilders. They were created by the survivors of the Dawn War and their task is to inhibit the spread of intelligent life beyond individual planets or solar systems: the purpose, stated in Redemption Ark, being to shepherd the galaxy through a crisis 3 billion years (or 13 Galactic Turns) in the future: the Andromeda–Milky Way collision. By confining sapient life to only a few planets, they make the process of moving stars and systems (for collision avoidance during the crisis) far easier and more centralized, thus preserving life. Consequently, they show little interest in non-sapient life, or civilisations that have not progressed beyond their own star system. However, when they have no choice, they will commit acts of xenocide in order to prevent life from spreading further.

    They are not sapient; however, in order to supervise and control the process of xenocide, they are capable of forming a sapient overseer from many less-than-sapient machines. They also have some very advanced technology, and know about fifteen ways to kill a star, including one that allows the core material of a star to gush out and be used as a sort of solar flamethrower on planets (shown in Redemption Ark). This is the exception rather than the rule however, as being forced to destroy an entire system to cull a single species is viewed as a moral defeat. Normally it is much preferred to exercise (relative) restraint and preserve the long-term ability of the affected worlds to support life.

    They do not actively monitor the galaxy in their wait for a new star faring culture to suppress, instead they plant a series of triggers near interesting phenomena or structures in the galaxy and wait for sapient life to activate those triggers. The Cerberus object around the neutron star Hades was one such object, and it was inadvertently activated by Dan Sylveste at the end of the book Revelation Space, thus triggering the events in the rest of the series.

    They are called wolves by the Conjoiners, because they lurk in the blackness of interstellar space and attack in packs.

    In the novels it becomes apparent that the Inhibitors are starting to fail in their mission as civilisations are getting further and further into space before being found and destroyed. In fact, in the last book Absolution Gap, in the epilogue, it is shown that humanity, with technological assistance from other star faring, albeit hidden, cultures (for example, the Nestbuilders), were able to push back the Inhibitors and establish an Inhibitor-free zone around human space. However, this introduced the problem of Greenfly, a terraforming-replicator gone wrong that ravaged systems.

    Jumper Clowns

    An ancient race from whom the Grubs acquired instant communication technology.[1] Very little is known about them, but the grubs claim that they refuse to research faster-than-light travel, to the extent that any mention of it causes refined jumper clowns to die of revulsion.

    Nestbuilders / Slugs

    The Nestbuilders, or conch-makers as they were first known, are a race of alien beings who have lived in hiding from the Inhibitors. They were responsible for the death of the scuttlers, who made the mistake of trying to contact the shadows.

    With the help of the Nestbuilders, humanity was able to overcome and push back the Inhibitors, and create a large area of Inhibitor-free space. It is not explained what they look like or what they are in Absolution Gap, but the story "Galactic North", featured in Galactic North describes them as insectoid beings that float using anti-gravity technology built into their bodies. They build structures out of diamond and possess weapons capable of cutting through spacetime.

    One interesting aspect of the Nestbuilders is that they are no longer sentient. However, another species called the Slugs has learned how to control the Nestbuilders' behaviour and subservient technology. The Slugs are small blue bags of protoplasm, seemingly too small and simple to house what humans grasp as sentience. They live in groups of up to a dozen between the gaps in the Nestbuilders' carapaces.

    During the Greenfly crisis, it is not known what the actions of the Nestbuilders were, although it is known that they expressed doubt as to the effectiveness of even their weapons against the Greenfly.

    Pattern Jugglers

    The Pattern Jugglers are collectives of marine organisms that inhabit widely scattered water-covered planets. They act as a form of biotechnological data storage system, recording the minds and memories of anyone who communes with them. Nobody, including the jugglers themselves, knows their origin, although the inhibitors seem to avoid attacking Pattern Juggler worlds.

    In Absolution Gap it is suggested that marine ecosystems continue to exist beneath the Pattern Jugglers. Whether or not they exhibit consciousness is up for debate, but in either case they are certainly advanced, capable of spontaneously gathering large rafts of complex organic systems and producing structures as advanced as superconductive strands. Human swimmers in Pattern Juggler seas appear to be infiltrated by the alien organisms(s), often resulting in out of body experiences and giving the swimmers short-lived periods of heightened consciousness and mental clarity. Some swimmers also report feelings that they encountered the memories or minds of other past swimmers during their immersion. Repeat swimmers, however, face the risk of the sea taking too much of a liking to them, in which case they never return to land. The novella Turquoise Days goes into more detail about the Pattern Jugglers.

    Pattern Jugglers record the neural structures of sentient beings who enter their oceans, and are capable of rewriting the brains of swimmers. Normally this involves giving them heightened abilities, such as expertise in mathematics. These abilities typically last only a short period of time, but sometimes they can last for the better part of a lifetime. It is possible to persuade the jugglers to perform desired modifications to the minds of human swimmers, normally by remembering special trigger symbols coded for a particular transformation. Although in order to successfully persuade the Pattern Jugglers a price may be required, such as the Alpha-copy of Calvin Sylveste, given to the Jugglers by his clone/son Dan Sylveste in the Revelation Space book.


    Pigs (or hyperpigs) within the Revelation Space universe have been genetically modified at various stages throughout Human history. Although modifications were originally related to the growth of human-compatible organs, many races of Pig have heavily altered physiological and neurological states compared to their base ancestors- most notably the ability to think in human terms, and to speak human languages. The origin of such modifications is lost to history, and a puzzle in the universe, since there appears to be no gain to be had to humans for what must have been quite comprehensive and complicated work.

    Most Pigs, however, are mute, lacking the ability to form words in either thought or speech. Some Pigs are more intelligent and can interact on a human level, but even they are not as intelligent as humans; Scorpio comments that he has little understanding of complex human interrelationships and when played music, only hears a series of sounds. All but the lowliest have enough intelligence to make them useful as servants, however. Such treatment, and their low standing in human society, leads many into crime. At the time of Chasm City, Pigs are only mentioned as either servants, or a criminal underclass. No Pig has reached a high position of authority among Humans except among the survivors of the planet Resurgam's destruction, where a large number of the rescue party were Pigs.

    In Reynolds' The Prefect, the issue of racism between baseline humans and pigs is touched upon in greater and more personal depth than in any of Reynolds' previous novels in the Revelation Space Universe. Deputy Field Prefect Sparver Bancal is an augmented pig who, contrary to the apparent silence and low intelligence level possessed by pigs in previous novels is able to communicate and interact with humans and easily understands complex emotions and issues, such as his own discrimination and the impact of his having been promoted to the rank of Deputy (no pig ever having been ranked so highly before) and his subsequent promotion to Field Prefect near the end of the book. He is also intelligent enough to work as a skilled software expert. At numerous junctures Bancal is called upon to either ignore or retaliate to actions of direct racism, but it is clear that the humans' attitude towards pigs is gradually changing in favour of forgiveness, compassion and acceptance.


    Shrouders are, as their name suggests, the inhabitants of "shrouds", artificially created zones of space so tightly warped that the inhabitants are, effectively, sealed off from the rest of the universe. The shrouds are effectively impenetrable from the outside (although they can be deactivated from inside). The Shrouders began as a race of bird-like creatures known as the Amarantin on the planet Resurgam. One group of Amarantin, the Banished, achieved space flight and inadvertently triggered one of the Inhibitors' devices for detecting intelligent, space-faring life. Unable to escape the Inhibitors, the Banished created the Shrouds and retreated into them to hide until the Inhibitors (already declining in ability) were no longer active.

    Other members of the Revelation Space universe are unaware of the real nature of the Shrouders. In order to determine if Inhibitors were still active and that it was safe to leave the Shroud, one group of the Banished embedded a series of false messages into the Shroud that suggested that the Shrouders were a species that had gathered treasures and hidden them inside the Shroud. Lured by these messages, anyone who penetrated further into the Shroud would have semi-sentient programs and directives embedded by the Banished that would cause the intruders to trigger the Inhibitor device near the Banished home planet. If the Inhibitors responded to the triggering device then the Banished would know that the Inhibitors were still functioning. The program manifests itself in the novels as the "Sun Stealer" entity. It is capable of hacking virtually any human computer system and controlling starships. Eventually Ilia Volyova is able to defeat it with the Melding Plague, but not before it was able to activate the Inhibitors.

    A second, dissenting group within the Banished planted a separate set of programs and directives to prevent the first group's plan from succeeding, believing that triggering the Inhibitors could lead to the discovery of the Banished hidden in the Shroud. It is implied that this agent manifests itself as the Mademoiselle, an entity with similar abilities which was able to penetrate even the Conjoiners' computer security systems.


    The scuttlers were the race that first inhabited Hela. They had the ability to remove their limbs and swap them with other members of their species, a trait which gave them incredible adaptability. After being pushed back by the Inhibitors, the scuttlers tried to contact the shadows for assistance by using a gravity device, concealed beneath the projection of a gas giant (Haldora), to send a message between braneworlds. This was a mistake, and the scuttlers were culled by the Nestbuilders.


    The Shadows are a race of sapient beings who exist on a parallel brane. In their original universe, they were pursued by a relentless terraforming agent which ripped apart their worlds and remade them into millions of asteroid-sized habitats. In order to escape from the agent which had overrun their brane, the Shadows abandoned their original physical forms and jumped into a different brane.

    In Absolution Gap, the emissary of the shadows is trapped in the scrimshaw suit which is held by Quaiche. At first, Rashmika thinks it is right to negotiate with the shadows, but Scorpio suggests that the scuttlers were wiped out for trying to make contact with the Shadows, and the humans do not. They are apparently more advanced than the Inhibitors, able to jump across branes, synthesise matter and (perhaps) travel back across time. They claim that some of their weapons went out of control and became a significant threat in their universe.

    There is some suggestion that the terraforming agent which the Shadows are fleeing from is the Greenfly; the agent they are fleeing has characteristics that correspond more or less perfectly with the Greenfly forces encountered at the end of Absolution Gap and "Galactic North". If this is true, the Shadows could be descended from the human survivors at the end of "Galactic North". Another possible explanation is that either the Greenfly or instructions for building them somehow came to our universe from the far brane.


    1.a b Harper, Margaret (July 2011). "Christchurch Place Names" (PDF). Christchurch City Libraries. pp. 131f. http://christchurchcitylibraries.com/Heritage/PlaceNames/ChristchurchPlaceNames.pdf. Retrieved 1 October 2011.

    2.Reed, A. W. (2010). Peter Dowling. ed. Place Names of New Zealand. Rosedale, North Shore: Raupo. p. 45. ISBN 978-0-14-320410-7.

    3."Centenary". New Brighton Surf Bathing & Life Saving Club Incorporated 1910. http://newbrightonslsc.org.nz/?page_id=16. Retrieved 1 October 2011.

    4."Christchurch - A Chronology - 1946". Christchurch City Libraries. http://library.christchurch.org.nz/Heritage/Chronology/Year/1946.asp. Retrieved 2007-10-14.

    5."East Christchurch". Te Ara Encyclopedia of New Zealand. http://www.teara.govt.nz/Places/Canterbury/CanterburyPlaces/9/en. Retrieved 2007-10-14.

    6.http://www.metroinfo.org.nz Metroinfo website


    1.Medline Plus Medical Encyclopedia

    2.Conn, Michael P. 2003. Neuroscience in Medicine, 370

    3.a b c d e Normandy

    4.a b c d e stanford.edu

    5.a b c d e Biology.about.com

    6.Olds, J., Milner, P. 1954. Positive reinforcement produced by electrical stimulation of septal area and other regions of rat brain. J.Comp. Physiolo. Psycholo. 47, 419-427

    7.Bruce LL, Neary TJ (1995). "The limbic system of tetrapods: a comparative analysis of cortical and amygdalar populations". Brain Behav. Evol. 46 (4-5): 224-34.

    This article uses material from the Wikipedia article "Limbic system", which is released under the Creative Commons Attribution-Share-Alike License 3.0.


    1. "Absolution Gap (spoilers!)" Accessed 2 November 2007

    This article uses material from the Wikipedia article "Races in Revelation Space", which is released under the Creative Commons Attribution-Share-Alike License 3.0.